**FOR USE IN VIRTUAL & FACE-TO-FACE TRAINING SESSIONS** A short starter activity to get team members interacting, solving a problem and making decisions under time pressure. *This activity is supplied digitally via the Northgate Trainerhub. No delivery charges apply.*
This Northgate training activity comes with a five-year licence for repeat use with up to 24 participants per training session within the licence-holding organisation. Please ask for a discount on multiple licences to use with larger groups. Also includes access to the Northgate Trainerhub (see below for details).
3-24 (up to six teams of 3-4 per team)
30 - 40 minutes + debrief
Delivery charges apply per order (not per item).
Delivery charges do not apply to digital downloads.
(normally next working day)
(1-2 working days)
(1-5 working days)
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Each team receives a Brief. It tells them they are part of a team on a flight over Canadian territory en route to a fishing holiday in a remote location.
Their seaplane is fitted with amphibious floats and when the engine falters it crash lands in the wilderness killing the pilot. The plane points in the direction the pilot was flying and his last words were that they were 20 minutes flying time from the destination (so knowing their speed they can work out how far they are from their goal).
There are 15 items that have survived the plane crash. No food or water but some useful items that might help with survival. Teams do NOT rank these items but can use them in any plan they come up with.
Each team's objective is to plan a way forward. They have limited time - just 30 minutes! Should they stay with the plane? Striking off into the wilderness, especially as two of the team are slightly injured, without food and water, compass or map could be dangerous.
Teams must sum up the situation, list the options and decide on a plan. Good leadership and decisiveness required.
Full guidance is provided in the Trainer's Notes.
This activity is supplied digitally via the Northgate Trainerhub. No delivery charges apply.
Benefits of the online Northgate Trainerhub include:
'Lost in the Wilderness!' is a great activity! A fast-moving pace in which the scenario quickly becomes a real situation in the way the delegates discuss options and look at the outcomes. It encourages them to discuss, make decisions, work together by listening and speaking, and thinking about the resources they have and how they can use them effectively.
L. James, BaseWales
I’ve used 'Lost in the Wilderness' a few times now and found it works well with lots of different teams, from teams that work together regularly to groups who may not know each other too well. It creates a great sense of fun and urgency all at the same time – highly recommended for a great team / leadership game.
Rachael McNidder, Leadership Development Coach, Pursuit Coaching & Development
We held the virtual activity 'Lost in the Wilderness!' today for 24 people and it went really well – lots of good discussion!
Allison Lochhead, Programme Co-ordinator, VolkerWessels UK
We used 'Lost in the Wilderness!' for a virtual team conference and it was a great energiser that everyone enjoyed. We've kept this in our L&D toolbox to use at future events in the coming months.
L&D Manager, Housing Sector
I've used 'Lost in the Wilderness!' virtually a number of times now with groups from lots of different backgrounds - from existing teams needing a refocus to new starters looking to form as a team during an induction. The supporting materials make the task clear and the guidance for the debrief is useful and helps structure that section well for the trainer. Definitely a fan - it goes down well!
People Development Manager, Financial Services Sector
We ran ‘Lost in the Wilderness! with the L&D team and they loved it. It was delivered virtually on Zoom so we used breakout rooms and were split into groups of 3 (I actually took part in the activity so can speak from my experience). It was good to see the different responses the group came back with and it brought the competitive side out in our team. So in a nutshell, we loved it, thought it was very good for team building, problem solving, creativeness and more and would definitely recommend it!
Christina Stachurski, Learning and Development Manager, Coventry Building Society
All good feedback coming in about ‘Lost in the Wilderness!’ which we ran virtually last week. The suggested time frame of 30 minutes felt a good amount of time, and then we allowed 30 minutes debrief for the group. We’ll certainly use it again.
Jenna Sadler, PA to Partners, Oxera
We used 'Lost in the Wilderness!' virtually and it worked GREAT. We had 4 teams of 6 plus an observer in each room, and we gave them 20 minutes in their breakout rooms and then brought them back to the larger group to present their approach, followed by the debrief. I’ve used a lot of experiential learning exercises in the past (in face-to-face training) and this virtual game worked equally well. The facilitator notes were really helpful.
Jacquie Stephens, Founding Partner and Executive Coach, neuroSHIFT
I loved the 'Lost in the Wilderness!' training activity. The participants were initially indifferent - they thought it was like their MBA game Lost at Sea, but once they realised that they had to come up with a plan and not a list, they were enthused. I am looking forward to using this again whenever I get the chance.
Anand Lobo, Founder and Chief Mentor, Epignosis