Escape Room 2 - Breakout!

A tough team challenge to find an eight-digit combination, beat an alarm system and breakout!

Learning Objectives

  • to work on a complex task with multiple variables
  • to encourage collaboration
  • to stimulate creativity and problem-solving
  • to test team skills (under pressure)
  • to give a fun and memorable experience
  • Participants

    3-24 (up to 4 teams of 3-6 per team)

  • Timing

    1.25 hours

  • Uses a computer?

    Not required

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Delivery charges do not apply to digital downloads.

  • UK delivery

    (normally next working day)

    £15

  • Europe delivery

    (1-2 working days)

    £29

  • World delivery

    (1-5 working days)

    £39

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The Activity

Teams are 'locked in' the training room (in theory) with a number of wall posters, locked boxes, Japanese Puzzle Boxes and other puzzles and clues. They have 75 minutes to escape the room. In order to exit the single door to the room, teams need three things:

  • 800 points
  • the solution the T-puzzle
  • the 8-digit code

Points are obtained from solving 12 problems each worth 100 points. The T-puzzle has to be solved and then the 8-digit code. By solving the various puzzles around the room teams can - with a little ingenuity - find the eight numbers. But first they must unravel the secret of the Japanese Puzzle Box that contains a key to one of the locked boxes, which in turn contains further clues. Then of course, there's the coded hints sheet to break and the alarm to disable. No pressure then!

There are 12 steps to opening a Japanese Puzzle Box. Instructions of course are available - but not in a straightforward way. Where would be the fun in that?

It seldom occurs to teams that once the door is breached, they can all escape, so a team could decide to let other teams do all the work and then walk out after them. Or all teams could split the tasks and pool their points and resources to ensure they meet the deadline. Strangely, this never occurs to groups who are so intent on competition they don't see the wood for the trees.

Teams can buy a 'hints' sheet if they want to be sure of getting some of the more difficult problems correct. Unfortuantely, the hint sheet costs 200 points and is in code. Still, the decoder is on the walls of the room - if teams can recognise it!

And when all three objectives are met there is still the buzzwire to 'disable the alarm'!

Trainer's Role

  • Before the session begins various items are distributed around the room.
  • Introduce the activity either verbally or with the PowerPoint.
  • Issue each team with a Team Brief, a Japanese Puzzle Box, a Clockface, an Answer Sheet and white card, scissors and ruler.
  • Announce the start of the activity: from this point teams have 75 minutes to escape.
  • Observe but don't get involved.
  • If any team or teams come to you ready to escape, check the following:
    • their point score (800 minimum required)
    • their solution to the T-puzzle
    • the 8-digit code (correct numbers in the right order)
  • If all the above are correct, the team has the chance to disable the alarm and escape - but three buzzes and the attempt has failed.
  • Conduct the Debrief and draw out key learning points using guidance from the Trainer's Notes.

Pack Contents

  • Trainer's Notes
  • PowerPoint
  • Team Briefs
  • Suitcase containing:
    • Buzzwire & batteries
    • Cashboxes
    • Japanese Puzzle Boxes
    • T Puzzles
    • Jump Puzzles
    • Dice Puzzles
    • Hints Cards
    • Clockfaces
    • A3 Posters
    • Team Resources (card, scissors, rulers)

I ran Escape Room 2 - Breakout! as a Pre-Christmas Team Building event and we had our biggest turnout ever! I have had several enquiries about when I will be holding the next one...

Amy Mellor, Learning Consultant, First Rate Exchange Services Ltd

Northgate activities work first time out of the box and always support the workshops, create energy and engagement.

Miranda Stephenson, Director, Motivation in Motion

I needed to tweak a few elements as we used it on a younger audience, but it was very successful. They didn't manage to escape in the hour, but they really enjoyed it.

Jo Melling, L&D Consultant, Weston Group plc

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