A tough team challenge to find an eight-digit combination, beat an alarm system and breakout! This tabletop teamwork training activity is guaranteed to test team skills to the limit!
3-24 (up to 4 teams of 3-6 per team)
1.25 hours + debrief
Delivery charges apply per order (not per item).
Delivery charges do not apply to digital downloads.
(normally next working day)
(1-2 working days)
(1-5 working days)
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Teams are 'locked in' the training room (in theory) with a number of wall posters, locked boxes, Japanese Puzzle Boxes and other puzzles and clues. They have 75 minutes to escape the room. In order to exit the single door to the room, teams need three things:
Points are obtained from solving 12 problems each worth 100 points. The T-puzzle has to be solved and then the 8-digit code. By solving the various puzzles around the room teams can - with a little ingenuity - find the eight numbers. But first they must unravel the secret of the Japanese Puzzle Box that contains a key to one of the locked boxes, which in turn contains further clues. Then of course, there's the coded hints sheet to break and the alarm to disable. No pressure then!
There are 12 steps to opening a Japanese Puzzle Box. Instructions of course are available - but not in a straightforward way. Where would be the fun in that?
It seldom occurs to teams that once the door is breached, they can all escape, so a team could decide to let other teams do all the work and then walk out after them. Or all teams could split the tasks and pool their points and resources to ensure they meet the deadline. Strangely, this never occurs to groups who are so intent on competition they don't see the wood for the trees.
Teams can buy a 'hints' sheet if they want to be sure of getting some of the more difficult problems correct. Unfortuantely, the hint sheet costs 200 points and is in code. Still, the decoder is on the walls of the room - if teams can recognise it!
And when all three objectives are met there is still the buzzwire to 'disable the alarm'!
This activity is for face-to-face classroom use. It is supplied as a hard copy pack and the digital files are supplied via the Northgate Trainerhub.
Benefits of the online Northgate Trainerhub include:
I ran 'Escape Room 2 - Breakout!' as a Pre-Christmas Team Building event and we had our biggest turnout ever! I have had several enquiries about when I will be holding the next one...
Amy Mellor, Learning Consultant, First Rate Exchange Services Ltd
I used 'Escape Room 2 - Breakout!' recently. I needed to tweak a few elements as we used it on a younger audience, but it was very successful. They didn't manage to escape in the hour, but they really enjoyed it.
Jo Melling, L&D Consultant, Weston Group plc
'Escape Room 2 – Breakout!' was fantastic, our employees loved the interactivity and challenges.
Daniel Garman, Learning & Development Advisor, Leonardo Helicopters
We used 'Escape Room 2 – Breakout!' on our Operations Team Away Day, our delegates found it really engaging and fun. Really ticked all the boxes!
Pamela Malkin, OD Consultant, Golden Charter Ltd
We are very pleased with 'Escape Room 2 – Breakout!'. Our delegates found it fun, challenging and very educational. We are using it not only in team-building events, but also in training regarding teamwork, and synergy.
Eleana Katsiami, Developer & Account Manager, BrainUp
Great product, I used 'Escape Room 2 - Breakout!' with my Senior Talent programme. They did in fact end up realising they could work together as one whole team and as such managed to get out with 1 second to go!
Debbie Hodgson, Talent & Development Manager, Iceland Foods Ltd
What a great activity 'Escape Room 2 – Breakout!' is. A real challenge, it tests collaboration, communication, prioritisation and problem solving. Most challenging Northgate activity to date!
Gary Shewan, Learning & Development Consultant, Legal & General