All the training activities in this section are games with a construction element. Games with a construction element allow Trainers to observe how teams can organise themselves, plan ahead, identify key skills and see a task through to the end. Good organisation and coordination is required and the presence (or lack of it) is inevitably revealed.
A novel team task, a nominated team leader and (hopefully) a willing team. How will they perform? Everyone is under surveillance! Lots to discuss!
**FOR USE IN VIRTUAL & FACE-TO-FACE TRAINING SESSIONS** A great test of teamwork! The Pyramid Game is a simple test of a team's ability to get organised, manage a project and present a good case. *This activity is supplied digitally via the Northgate Trainerhub. No delivery charges apply.*
An effective teamwork training activity that reminds teams to focus on what the customer wants rather than relying on what they think the customer wants.
A fun team activity that encompasses teamwork, planning, strategy, risk analysis - and an element of luck!
Competitive and fun team activity - with a practical element. Encourages teams to be realistic as well as creative.
The original RollaBall! activity! A very popular teamwork and communication skills activity - RollaBall! emphasises the need for departments to work together for a common goal.
**FOR USE IN VIRTUAL TRAINING SESSIONS** A brand new and exciting training activity for virtual training to get teams talking, engaging and cooperating. *This activity is supplied digitally.*
This challenging and popular activity encourages teams to cooperate rather than compete, to share information rather than hoard it and to work together for ultimate success. An out-of-world experience! But how much time is wasted in competing before the penny drops?
**FOR USE IN VIRTUAL & FACE-TO-FACE TRAINING SESSIONS** In this fun and challenging tabletop training activity teams are locked in a room (in theory!). The doors are chained shut and there are just 60 minutes to escape! Can teams work together under time pressure to crack the code and unlock the doors?!
**FOR USE IN VIRTUAL & FACE-TO-FACE TRAINING SESSIONS** In this fun and challenging tabletop activity teams are locked in a room (in theory!). The doors are chained shut and there are just 60 minutes to escape! Can teams work together under time pressure to crack the code and unlock the doors?! Great energiser for conferences!