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Escape from Mars!™ | Collaborative Teamwork Training Activity
Escape from Mars!™ | Collaborative Teamwork Training Activity
In stock
5 reviews
5.0
5 reviews
A brand new and exciting training activity for virtual training to get teams talking, engaging and cooperating.
to demonstrate the importance of inter-team collaboration
to formulate and implement a plan
to test a range of problem-solving skills
to show the need for good communication skills
Regular price
$508.00
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Product details
- Type Training Activity
- Timing 1 hour + debrief
- Use Virtual
- Target Audience All Levels
- Min Participants 12
- Max Participants* 24
- *More delegates? Contact Us
- Computer Required No
- Printer Required No
- Supply Format Digital Copy
Product downloads
- Factsheet Download
Northgate says...
"Escape from Mars! is specifically designed to bring some energy and interaction to a virtual setting. No one person and no one team can go it alone. People need to talk to each other and work together within teams AND across teams, for the good of all. United we stand, divided we fall!"
- Learning to work tighter efficiently
- Seeing the value of cooperation
- Helping those less capable than yourself
- Thinking outside the box (flexible thinking)
- Practising problem-solving skills
- Working calmly towards a tight deadline
Ideally suited to:
Energising staff and providing a fun scenario that also delivers important lessons. Also ideal for multi-teams that need to work more effectively with each other, and develop a culture of inclusiveness, cooperation and good communications.
Having completed a Mars mission, teams must locate their Escape Pod which, in 60 minutes time, will return them to the Mother Ship. But first, they must sort out a few issues:
- locate the Escape Pod
- work out the correct entry code
- complete 10 tasks
- 'assemble' a transponder
With a Mars chart and segments of information to piece together, teams must first pinpoint the Escape Pod. To gain entry they need to find a Key Code. They must also 'construct' a four-part transponder (each team has details of one part) and complete 10 tasks.
To add to pressure, some tasks require information from other teams. In the heat of the moment, are teams willing to share data and, if so, can they do it quickly and accurately, so that all teams are in with a chance to escape? One wrong bit of data could spell disaster, as will exceeding the deadline. Will teams perform as competitive rivals and focus on their own team’s success or can they see the bigger picture?
A great activity to bring out the value of collaboration in an organisation. How well do participants work as individual teams? How ready are they to join forces with other teams: ‘one for all and all for one’?
A fun exploration of values, levels of trust and attitudes, not least to their fellow workers. Lots to discuss!
- Introduce the activity in plenary session using the PowerPoint (optional). Explain each team will pick a leader and that teams should divide the activity into three phases: Read, Plan, Implement. Then send the four teams to their separate breakout rooms.
- Send out the Team Files and allow ten minutes for the READ phase.
- Teams then spend ten minutes, as a team, discussing the task, setting objectives and deciding how to go about the task. This is the PLAN stage.
- At the 20 minute point, they start on the task itself. The leader should be evident, team members should all be actively engaged and a sense of motivation and organisation should prevail. Nominating a communicator, to talk with other teams, is essential, as is someone to keep an eye on the deadline. This is the IMPLEMENTATION phase.
- Be ready for teams (as one big group, part group, or an individual team) to contact you to check their completed task. Have they found the Escape Pod, got the Entry Code and solved the 10 tasks? Are they blasting off alone or waiting for other teams? Confirm success - or otherwise!
- At the 60 minute deadline, stop the activity. There is no longer a chance to escape. Send the Team Review Form to each team (still in their breakout rooms) and allow time to reflect on their performance, ready for the Debrief.
- Conduct a Debrief in plenary using the guidance in the Trainer's Notes and the PowerPoint (which contains the answers, explanations and key learning points).
Full guidance supplied in the Trainer’s Notes.
- Trainer’s Notes
- Trainer's PowerPoint
- File for Team 1
- File for Team 2
- File for Team 3
- File for Team 4
- Answer Form Team 1
- Answer Form Team 2
- Answer Form Team 3
- Answer Form Team 4
- Team Review Form
This activity is supplied digitally via the Northgate Trainerhub. No delivery charges apply.
Our licence offering is designed to provide exceptional value and flexibility for your organisational training needs.
Upon purchase, each Northgate activity includes a five-year licence for repeat use, with up to a maximum number of delegates per training session. The maximum number of delegates permitted for this activity is 24. This grants you the freedom to use the activity repeatedly, with the specified maximum number of delegates, for five years.
All Learning and Development (L&D) professionals based at the same site (or ‘remote hub’) as you are granted access to these resources, including to the digital files on the Trainerhub via your site-specific Trainer Dashboard, fostering a collaborative spirit within your immediate team.
Should you wish to make this activity available to a wider audience within your organisation, additional licences are required. We understand the varying needs of different organisations and aim to provide flexible options to suit your requirements.
For further information on our licence terms, please contact us. We are here to assist you in enhancing your training initiatives and ensuring a seamless and hassle-free licensing experience.
To use with more than 24 or for multiple site licences please contact us for a quote.
C
Clive Bradley, MD, The Leadership Group Ltd 'Escape from Mars!' went very well and the exercise ran itself! Although they didn’t escape it was very enjoyable and highlighted a number of useful points, one of which was the need for structured collaboration. All in all a great success!
G
Gary Shewan, Learning & Development Consultant, Legal & General I have used 'Escape from Mars!' in virtual classrooms and as a team development activity, it was phenomenal and really ticks all the boxes!
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Gavin Stockley, Learning & Development Manager, Specsavers I have used 'Escape from Mars!' very successfully in workshops on collaboration.
M
Murvet Gulseven, Development Consultant, PDR International - Turkey 'Escape from Mars!' is a very good activity with great learning outcomes. Thank you Northgate!
J
Jean Vanhoegaerden, Professor of Practice, Globcon I used 'Escape from Mars!' virtually and it worked great. Given the session was about collaboration, their mindset was in that spirit and they collaborated very well, some great lessons for their day job!
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