How to Rob a Bank!™ | Team & Project Planning Training Activity

In stock
5.0 8 reviews
Teams must utilise all their project planning and teamwork skills to successfully plan to rob a bank!
to allow teams to plan a project
to take account of staffing issues (human resources)
to order other necessary resources (equipment)
to plan a schedule
Repeat Use Licence Included (see Licence)
Excellent Value! Use over & over with your teams!
Regular price £550 ex. VAT
Choose Supply Format (see Contents)

Product details

  • Type Training Activity
  • Timing 1.25 hours + debrief
  • Use F2F & Virtual
  • Target Audience All Levels
  • Min Participants 3
  • Max Participants* 24
  • *More delegates? Contact Us
  • Computer Required No
  • Printer Required No
  • Supply Format Hard & Digital Copy

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Northgate says...

"A great way to get teams involved and working together. The topic is fun, but the lessons about being organised when planning any project are timeless."

All aspects of project planning are covered in this fun and stimulating activity. Teams must mastermind a bank robbery, recruiting the appropriate staff, purchasing the right equipment and ensuring it arrives on time.

At the start of the activity teams have already commissioned research on three likely banks. Armed with a diary, teams decide on which bank to go for and then plan their heist. They have already recruited a getaway driver, but they need a base from which to work from and to practice with the equipment before the robbery. A certain Mr Big will bankroll the project but he'll want his money back plus a cut of the loot. So teams have to calculate all the costs and come up with a profitable, viable plan. Obviously there are risks and these need to be identified and assessed.

Faced with a rather unscrupulous looking set of mugshots, teams must pick the three robbers who will carry out the robbery itself. They also need to employ a 'fence' to get rid of the loot and launder the proceeds. And finally, they need to work out how the money will be distributed once all costs have been taken into account, remembering that there is no honour among thieves.

Teams have a Planning Sheet enabling them to identify the main parts of the plan: general outline; start dates; working capital; payouts; profit; risk analysis; single major concern.

Teams work on presentations to a local anonymous specialist (the Trainer!) who will decide if their plan is viable or not.

Questions?

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Whether you’re wondering if this game suits your learners, want tips for running it, or just need help choosing - contact us. Call +44 (0)1225 484990, email client.support@northgatetraining.co.uk, use LiveChat or chat to us on WhatsApp.

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