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The Empowerment Game™ | Empowerment Training Activity
The Empowerment Game™ | Empowerment Training Activity
In stock
2 reviews
5.0
2 reviews
This activity gets to grips with what empowerment is all about and stimulates huge amounts of useful discussion.
to raise awareness of empowerment
to highlight the benefits of empowerment
to identify the 'risks' and downside of empowerment
to explore how empowerment works
Regular price
$578.00
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Product details
- Type Training Activity
- Timing 1 hour + debrief
- Use Face-to-Face
- Target Audience All Levels
- Min Participants 3
- Max Participants* 12
- *More delegates? Contact Us
- Computer Required No
- Printer Required No
- Supply Format Hard Copy
Product downloads
- Factsheet Download
Northgate says...
"Empowerment is a great way to increase productivity, motivation and better customer service. This activity gets to the bottom of what empowerment is all about and why it helps businesses to success."
- To raise awareness of empowerment
- To highlight the benefits of empowerment
- To identify the 'risks' and downside of empowerment
- To explore how empowerment works
- To review empowerment in action
Ideally suited to:
Encourage discussion around this key topic in a memorable way. Teams make their decisions on the game board using counters, so they have a visual display of their choices which helps at the debrief.
Empowerment is based on the idea that employees' competence, satisfaction and motivation all increase when they are given more skills and resources, more authority and opportunity, while also being held accountable for the outcomes of their actions. This activity tackles this important topic in an interactive way.
The Empowerment Game includes two game boards, so you can run it with up to 12 participants.
Players move around the board using a die and they pick up cards that are then discussed among the group. They make a note (on the board with counters) of their decisions.
Usually the group discuss the card together. If, however, someone lands on a square with a cross in then they are empowered to give their own views on the card before it is thrown open up for general group discussion.
True/False cards help identify what empowerment is really about and what it is not.
At Work cards gives a series of scenarios from real life together with a number of possible options. Teams choose which option they think is best.
Would you...? cards put teams in the position of setting company policy. Each card contains details of what a major organisation has done for its employees (eg one company allows staff to bring dogs to work!). Would team members agree that this is a good idea to help staff become more productive and feel empowered?
A great activity to raise awareness and stimulate discussions around empowerment.
- Divide the group into two teams. You can have a maximum of six players around each board - 12 players in total.
- Explain how the game operates verbally or using the PowerPoint.
- Issue boards, cards and playing pieces and ensure they are set up correctly.
- Tell teams that once they have used a card, they should place it face-down in an areas off the board. All subsequent cards should be stacked here on top of each other. At the Debrief these cards are turned over to give the order in which they were dealt with.
- Observe teams playing the game and make notes for the Debrief.
- Stop the game after a suitable time - normally between 45 & 60 minutes though it can last a lot longer.
- Lead the Debrief. Ask one team to read out which card they dealt with first (from their upturned pile) and lead a discussion about it using the guidance in the Trainer's Notes. Then ask the other team to do the same - there will be some overlap as they will have come across cards at different times.
- Review the key lessons that have arisen and issue a Key Points Handout.
Full guidance supplied in the Trainer’s Notes.
- Trainer's Notes
- Trainer's PowerPoint
- Game Boards x2
- Set of six Playing Pieces & a dice x2
- 40 Orange Counters
- True or False Cards
- At Work Cards
- Would you...? Cards
- Response Form
- Key Points Handout
This activity is for face-to-face classroom use. It is supplied as a hard copy pack and the digital files are supplied via the Northgate Trainerhub.
Our licence offering is designed to provide exceptional value and flexibility for your organisational training needs.
Upon purchase, each Northgate activity includes a five-year licence for repeat use, with up to a maximum number of delegates per training session. The maximum number of delegates permitted for this activity is 12. This grants you the freedom to use the activity repeatedly, with the specified maximum number of delegates, for five years.
All Learning and Development (L&D) professionals based at the same site (or ‘remote hub’) as you are granted access to these resources, including to the digital files on the Trainerhub via your site-specific Trainer Dashboard, fostering a collaborative spirit within your immediate team.
Should you wish to make this activity available to a wider audience within your organisation, additional licences are required. We understand the varying needs of different organisations and aim to provide flexible options to suit your requirements.
To use with more than 12 or for multiple site licences please contact us for a quote.
N
Natalie Freeman, Learning & OD Manager, Red Kite Community Housing I used 'The Empowerment Game' last week for a small session with some of our Staff Partnership Forum reps. They found the game to be really thought provoking and it generated some great areas for discussion that closely linked with some of the actions and outcomes from our last employee opinion survey.
S
Sarah Holroyde, Learning & Development Consultant, Ecclesiastical Insurance 'The Empowerment Game' was truly thought provoking and made me think of empowerment in a whole new light. It raised my awareness of what it actually is and how I can empower my team. It empowered me to empower others!
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