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The Sandwich Shop™ | Business Simulation
The Sandwich Shop™ | Business Simulation
In stock
7 reviews
5.0
7 reviews
Compete against up to three playing teams and one virtual team to run a simple business and make the most profit.
General business principles
Teamwork and planning skills
Business strategies
Analysis and interpretation of simple financial data
Regular price
$636.00
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Product details
- Type Training Activity
- Timing 2-3 hours + debrief
- Use Face-to-Face
- Target Audience All Levels
- Min Participants 3
- Max Participants* 24
- *More delegates? Contact Us
- Computer Required Yes (1)
- Printer Required Optional
- Supply Format Hard & Digital Copy
Product downloads
- Factsheet Download
Northgate says...
"Not everyone has innate business acumen but it helps if all staff are aware of what it takes to keep an organisation afloat. The famous Mr Micawber's recipe for happiness went something like, "Annual income twenty pounds, annual expenditure nineteen: result happiness. Annual income twenty pounds, annual expenditure twentyone: result misery." "
- General business principles
- Teamwork and planning skills
- Business strategies
- Analysis and interpretation of simple financial data
- Importance of a quality product
Ideally suited to:
Staff at all levels as a teamwork and basic, business finance activity. Ideal for junior management, supervisors and schools.
Teams take over the running of a sandwich shop and attempt to develop the business over a series of 'six' weeks (or Rounds). They compete with other playing teams and also with a very successful, virtual team.
Each period teams decide what products to sell, what price to charge, the quality of their offer, the number of staff required, what to pay them and whether or not to extend opening times. In addition they can add 'speciality' drinks to their range and take up - or not - various opportunities.
Decisions are recorded on a Decision Form, details of which are entered into the program for analysis. The resulting Profit & Loss Account is issued together with advice and extra tasks. Mr Cleverdick and Miss Knowitall are full of ideas and advice but should teams pay attention?
The P&L figures need analysing and will influence future decisons in order to build on what is working and cut down on what is not. All decisions can be changed from week to week. It's all about developing an effective business strategy.
The team with the highest profit at the end of the six weeks is the winner.
- Divide the group into teams, briefly introduce the simulation and issue Team Briefs. After 20-30 minutes issue Decision Form No.1 and allow time for these to be completed before collecting from teams.
- Enter the data (easy) from the forms onto the program, using a unique PIN for each team. Produce the trading results - and any information on business opportunities - and issue these to teams for analysis. There is also an option to view the results on-screen.
- After a further 20-30 minutes of analysis and decisions on the next steps, issue a 2nd Decision Form.
- When all teams have completed six weeks of running their business enter the final decisions and produce the final P&L accounts but do not issue these immediately. Either ask each team to make a brief presentation on running their business or move straight into the Debrief.
- Lead a Debrief on the activity, the learning points as they see them and the key issues that emerged both in terms of business principles and working as a team (full guidance in the Trainer’s Notes).
- The debrief can focus on key points about teamwork and planning or on business acumen and the way teams developed their business and handled the competition.
Full guidance supplied in the Trainer’s Notes.
Hard & Digital Copy
- ☑️ Hard copy pack supplied
- ☑️ Program supplied (internet access required)
- ☑️ PDFs supplied
Digital Copy
- ☑️ Program supplied (internet access required)
- ☑️ PDFs supplied
Contents
- Trainer’s Notes
- Computer program
- Team Briefs
- Trainer's Scoresheets
This activity is for face-to-face classroom use. The digital files are supplied via the Northgate Trainerhub.
Our licence offering is designed to provide exceptional value and flexibility for your organisational training needs.
Upon purchase, each Northgate activity includes a five-year licence for repeat use, with up to a maximum number of delegates per training session. The maximum number of delegates permitted for this activity is 24. This grants you the freedom to use the activity repeatedly, with the specified maximum number of delegates, for five years.
All Learning and Development (L&D) professionals based at the same site (or ‘remote hub’) as you are granted access to these resources, including to the digital files on the Trainerhub via your site-specific Trainer Dashboard, fostering a collaborative spirit within your immediate team.
Should you wish to make this activity available to a wider audience within your organisation, additional licences are required. We understand the varying needs of different organisations and aim to provide flexible options to suit your requirements.
To use with more than 24 or for multiple site licences please contact us for a quote.
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Anne Dewison, L&D Director, Aramark We really like using 'The Sandwich Shop' Business Simulation.
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Stuart Warner, Trainer, Financial Fluency 'The Sandwich Shop' went very well as usual! Well thought-out, immersive and participative training - keep up the good work Northgate!
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Hazel Sia, Certified Trainer, Comsolutions Sdn Bhd, Malaysia 'The Sandwich Shop' was a great success when I ran a session with a group of bankers because it was realistic!
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Paul Parish, Group Sales Trainer, Advanced Business Software & Solutions We used 'The Sandwich Shop' game on our Bootcamp on the second day of training and weeks later we are still referring and referencing activities from the game. That was really good.
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Steve Laing, Consultant, QC Training International Everyone totally enjoyed the experience in 'The Sandwich Shop' simulation. They shared informed and intense discussions, trying to predict costs and forecast any potential profit and hence made bold and informed decisions. An addictive and irresistible exercise promoting true entrepreneurial spirit and business acumen. This exercise allowed everyone to 'learn more by doing' than just talk about the theory of running a business.
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Anti-boredom Guarantee
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