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Wellbeing at Work™ | Wellbeing Training Activity
This Northgate training activity allows staff to consider wellbeing in the workplace anew.
to raise awareness of the concept of wellbeing
to highlight the benefits of being in a state of wellbeing
to discuss initiatives that can help improve wellbeing
to appreciate the wide range of issues that can contribute to wellbeing
Regular price
£395
ex. VAT
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Product details
- Type Training Activity
- Timing 1 hour + debrief
- Use F2F & Virtual
- Target Audience All Levels
- Min Participants 2
- Max Participants* 24
- *More delegates? Contact Us
- Computer Required No
- Printer Required No
- Supply Format Digital Copy
Product downloads
- Factsheet Download
Northgate says...
"A topical, enjoyable, thought-provoking activity. A short commentary of supporting information for each card is supplied in the Trainer's Notes. "
- To raise awareness of the concept of wellbeing
- To highlight the benefits of being in a state of wellbeing
- To discuss initiatives that can help improve wellbeing
- To appreciate the wide range of issues that can contribute to wellbeing
- To identify small changes that can make a big difference
Ideally suited to:
Perfect for a virtual training environment but the 'virtual cards' can also be used in face-to-face training by displaying them, one by one, on a shared screen. A non-threatening awareness raiser, ideal for generating discussion and exchanging ideas among delegates.
Participants represent the Managers of a small organisation. They are about to review some ideas put forward by staff on how to improve wellbeing in the organisation.
Each person receives a set of 20 'Virtual Cards'. 10 are Statement cards that contain a view, from a member of staff, for improving wellbeing, along with a counter view from another member. The task is to decide who they agree with most. The other 10 are Statistical Survey cards. Participants must decide, from a number of options, which was the correct finding from the survey. A few surprises here.
Participants work through the 20 'cards', first as individuals, noting their own personal views. They are then put into teams (in breakout rooms if using in a virtual session or at separate tables if face-to-face) and work through the cards as a team, noting down the team view. Where team members have differing views they should try to reach consensus.
Finally teams, as managers, choose five of the Statement 'cards' that they think are the most realistic, affordable and effective initiatives for their staff and the organisation to embrace.
Together, the cards raise a greater awareness of the concept of wellbeing, stimulate ideas and build understanding - and offer some actions that can be taken to address and improve wellbeing in the workplace.
A commentary on each of the 'cards' is supplied in the Trainer's Notes. The Notes also provide helpful tips on how to run a virtual session.
- Introduce the topic, and explain how the session will run and the overall timing.
- Explain that participants will shortly all receive a set of 20 Cards and a Record Sheet. All they have to do is work through the cards, one by one, and decide what to do. 10 cards are Statement Cards, with the thoughts of two people on each. Participants decide which person they most agree with and note it down on their Record Sheet. The other 10 cards
are Statistics Cards, with information from a recent, national survey.
Participants decide which is the correct result from a number of
options. Allow 20 minutes. - Now put people into teams, in breakout rooms, and ask teams to review the cards to reach consensus. Allow 20 minutes.
- When time is up, ask each team (as managers of their small organisation), to choose FIVE of the Statement Cards which they think will be the most effective and affordable to use as wellbeing initiatives.
- Bring everyone back into plenary session for a Debrief.
Full guidance supplied in the Trainer’s Notes.
- Trainer's Notes (PDF file)
- Set of 20 'Virtual Cards' (PDF file)
- Record Form - for printing (PDF file)
- Record Form - to use on-screen (PDF file)
- Handout: Top Tips (PDF file)
This activity is supplied digitally, via the Northgate Trainerhub, for use in both virtual and face-to-face training sessions. No delivery charges apply.
This Northgate Training activity comes with a five-year licence for repeat use with up to 24 participants at a time, for use by Trainers based at one licence-holding site.
All Trainers physically based at the same office location can access the Northgate resources during the five-year term, including the digital resources supplied on the Trainerhub via your own site-specific Trainer Dashboard. If you have Trainers based at other locations, and/or remote workers, who would like to access and use the Northgate resources, we can advise further depending on your requirements.
For further information on our licence terms please view the Northgate Licence Agreement.
To use with more than 24 or for multiple site licences please contact us for a quote.
J
J. E. Rowland, Royal Devonport Dockyard (Babcock Intl Group) Everything produced by Northgate is well designed, of the highest quality and promotes a great deal of learning.
J
Jane Sendall, VP Learning & Organisation Development, EMEA and Asia Pacific, Warner Bros Discovering Northgate Activities has really enriched our delegates' learning.
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Learn more J
J. E. Rowland, Royal Devonport Dockyard (Babcock Intl Group) Everything produced by Northgate is well designed, of the highest quality and promotes a great deal of learning.
J
Jane Sendall, VP Learning & Organisation Development, EMEA and Asia Pacific, Warner Bros Discovering Northgate Activities has really enriched our delegates' learning.