The Escape Room 4-team version | Teamwork Training Activity | Virtual Training Activity

  • The Escape Room | Teamwork Training Activity

Ideal for collaborative teamwork

**FOR USE IN VIRTUAL & FACE-TO-FACE TRAINING SESSIONS** ​In this fun and challenging tabletop training activity teams are locked in a room (in theory!). The doors are chained shut and there are just 60 minutes to escape! Can teams work together under time pressure to crack the code and unlock the doors?!

Learning Objectives

  • to test how well teams perform when working under pressure
  • to test teams’ understanding of a complex task
  • to practise organisational and time-management skills
  • to highlight the value of teams interacting and sharing data with other teams (in cooperation, not rivalry)
  • to test teams’ approach to problem-solving (lateral thinking).
  • 10 team version also available here

Repeat Use Licence

This Northgate training activity comes with a licence for repeat use with up to 24 participants per training session within your organisation and the activity files can be stored on one device. Please ask for a discount for use with larger groups, for trainers in multiple locations and/or cloud storage.

  • Participants

    12-24 (in 4 teams of 3-6 per team)

  • Timing

    1 hour + debrief

  • Uses a computer?

    Not required

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Delivery

Delivery charges apply per order (not per item).
Delivery charges do not apply to digital downloads.

  • UK delivery

    (normally next working day)

    £15

  • Europe delivery

    (1-2 working days)

    £29

  • World delivery

    (1-5 working days)

    £39

Returns

We hope you that will be delighted with your purchase from Northgate Training. However, if you are unhappy for any reason, we operate a no-quibble returns policy on unused goods. Products should be returned within 30 days. The product(s) needs to be in perfect condition and in its undamaged, original packaging. We cannot refund or exchange anything that has been used. Return postage, packing insurance and direct costs cannot be refunded. Please keep proof of postage to facilitate claims should goods be lost in transit.

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The Activity

To taste freedom, teams must discover the vital lock combination that releases the door. The lock combination is made up of a number of digits. Each team must find ONE of those digits so that when used together in the right order they unlock the chains.

Teams find the crucial digits by solving 8 problems. BUT - they are not all straightforward - it’s very easy to go wrong if you are not organised and paying full attention.

To ensure they solve the problems correctly, teams need to work with each other rather than competing. Wrong answers incur time penalties. Two such penalties, for example, reduce the time available from the original 60 minutes to just 50 minutes. It’s a race against time - but more haste often means less speed!

A correct solution to a problem earns teams a letter of the alphabet (although only the FIRST team with the right answer gets the letter). There are eight letters available which, when put in order with other letters teams already have at the start, spell out who locked them in the room. Teams need to know who locked them in before they can escape.

Teams’ objectives are: find the combination, discover who locked them in and build a tower that meets certain criteria or, in the virtual version, instead of building a tower, teams must solve The Courtyard Problem.

Trainer's Role

  • Divide the group into four teams of 3-6 participants and set the scene, explaining that the doors to the room are 'locked and chained' (for classrooms, posters showing locked doors are provided to stick on the doors - the doors to the room are not actually locked).
  • Issue the Team Briefs (and team resources for the classroom version), announce they have 60 minutes to escape.
  • Observe but do not get involved - except to stand by to receive teams’ answers to the problems.
  • If the solution is correct, issue that team with a letter of the alphabet. If incorrect issue a 5 minute penalty to the whole group.
  • At the deadline ask each team to announce their ‘digit’ that together make up the combination. Ask “Who locked you in?” and measure team towers.
  • If ALL the criteria are met, within the deadline, then teams have achieved their objective and you can release the chains on the doors! They are FREE!
  • Lead a debrief on the key lessons that were thrown into relief. Lots of issues to address, all covered in the Trainer’s Notes (along with a step-by-step guide).

It’s very straightforward to run a session.

Pack Contents

  • Trainer’s Notes
  • Team Briefs
  • Trainer’s Checklist
  • Trainer's PowerPoint

Also included in hard copy pack for classroom use:

  • ‘Locks & Chains’ Door Posters
  • Tape Measure
  • A4 Card
  • Resources: Artstraws, Fibre Pens, Paper, Sticky Tape & Rulers

This activity is supplied as both a hard copy pack for face-to-face classroom use AND as a set of digital files for virtual classroom use. If you only wish to purchase the digital files, the price is the same less the delivery charge.

They did ‘Belbin’ before lunch so 'The Escape Room' enabled them to use their team roles. It reinforced the need to plan and read everything. They understood the link to real life where people don’t talk to each other and work in silos. All in all, a great exercise - it was the highlight of the course.

Neil Porter, Training Specialist, Supervisory Development, BAPCO, Bahrain

We’ve already facilitated a handful of sessions in Cmed with the aim to promote one of our guiding principles: working as one big team. Each session was a success, 'The Escape Room' activity allowing us to promote the ‘one team’ message within our organization in an effective and fun way. It’s great to see how teams progress from competing to collaborating as the activity unfolds. The participants (and trainer) leave the room energised and ready to take on the world. Great outcomes! Thanks for this inspiring activity. I recommend it without hesitation.

Raluca Lupu, Training Specialist, Cmed Ltd

I bought your Escape Room game and it is brilliant! It’s pretty straight forward and everything participants need is in their brief. Did they read the brief properly? Of course not!! They did have fun and they did learn valuable lessons. Many thanks and I will certainly be back to buy more games from you in the future.

Matthew Hotten, People & Organisational Development Manager, Geberit Sales Ltd

'The Escape Room' is brilliant, typically it takes 20-30 minutes for the teams to realise they have to work together and then seeing how fast they can then pull things together is fantastic to see, it really energised the room and set up a great day.

Rob Chilcott, Learning & Development Manager, Claims Consortium Group

I have used The Escape Room activity a number of times with both smaller and larger teams and it has worked brilliantly each time. The teams have all loved it, it was enjoyable to facilitate and had some real beneficial learning - especially around the topic of collaboration. I would highly recommend it for any team events where you're wanting teams to learn together more effectively.

Nazareen Johnson, Head of Learning & Development, Pets At Home

The Escape Room highlights learning around communication and attention to detail. I've run it 4 or 5 times now with great success. It's challenging and fun! Great work Northgate - keep it up!

Carl Dearden, Education Development Practitioner, East Lancashire Hospitals NHS Trust

I would highly recommend The Escape Room. We used it as part of a team build and the participants were very engaged as they wanted to escape so badly! The activity highlighted some really interesting areas for development around communication and team work which opened up some fantastic discussions within the group. We will certainly use the activity again when we get the chance!

Oliver Page, Operations Manager, Ignite Training

The Escape Room is a great activity for breaking the ice, observing candidate interactions and how they interpret narrative, while also focusing on time management skills.

Charlotte Jury, Resourcing Consultant, Future Careers, AWE

The Escape Room was great fun and a complete success. The Facilitator and delegates really enjoyed it.

Liz Prescott, Procurement Assistant, Puma Energy UK Ltd

We used 'The Escape Room – 10 Team' version to support this quarter’s L&D theme - Problem Solving and Decision Making. The delegate feedback was so positive that people who hadn’t attended asked if we could run another session this quarter. We really enjoyed the session and it was a great activity. We will definitely look at using Northgate activities in the future.

Geraldine Clarke, Learning and Development Advisor, RHP

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£395

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