Your basket is empty.
Continue shopping
**FOR USE IN VIRTUAL & FACE-TO-FACE TRAINING SESSIONS** In this fun and challenging tabletop activity teams are locked in a room (in theory!). The doors are chained shut and there are just 60 minutes to escape! Can teams work together under time pressure to crack the code and unlock the doors?!
This Northgate training activity comes with a licence for repeat use with up to 60 participants per training session within your organisation and the activity files can be stored on one device. Please ask for a discount for use with larger groups, for trainers in multiple locations and/or cloud storage.
12-60 (in 4-10 teams of 3-6 per team)
1 hour + debrief
Not required
£850
In stock
Delivery charges apply per order (not per item).
Delivery charges do not apply to digital downloads.
(normally next working day)
£15
(1-2 working days)
£29
(1-5 working days)
£39
We hope you that will be delighted with your purchase from Northgate Training. However, if you are unhappy for any reason, we operate a no-quibble returns policy on unused goods. Products should be returned within 30 days. The product(s) needs to be in perfect condition and in its undamaged, original packaging. We cannot refund or exchange anything that has been used. Return postage, packing insurance and direct costs cannot be refunded. Please keep proof of postage to facilitate claims should goods be lost in transit.
VAT (Value Added Tax) applies only to UK orders (and EU customers where a valid VAT number is not supplied). The VAT will show in the cart summary and will be cancelled where applicable during the secure checkout process.
For EU customers, please supply your VAT number when prompted to avoid being charged VAT.
To taste freedom, teams must discover the vital lock combination that releases the door. The lock combination is made up of a number of digits. Each team must find ONE of those digits so that when used together in the right order they unlock the chains.
Teams find the crucial digits by solving 8 problems. BUT - they are not all straightforward - it’s very easy to go wrong if you are not organised and paying full attention.
To ensure they solve the problems correctly, teams need to work with each other rather than competing. Wrong answers incur time penalties. Two such penalties, for example, reduce the time available from the original 60 minutes to just 50 minutes. It’s a race against time - but more haste often means less speed!
A correct solution to a problem earns teams a letter of the alphabet (although only the FIRST team with the right answer gets the letter). There are eight letters available which, when put in order with other letters teams already have at the start, spell out who locked them in the room. Teams need to know who locked them in before they can escape.
Teams’ objectives are: find the combination, discover who locked them in and build a tower that meets certain criteria or, in the virtual version, instead of building a tower, teams must solve The Courtyard Problem.
It’s very straightforward to run a session.
Also included in hard copy pack for classroom use:
This activity is supplied as both a hard copy pack for face-to-face classroom use AND as a set of digital files for virtual classroom use. If you only wish to purchase the digital files, the price is the same less the delivery charge.
They did ‘Belbin’ before lunch so 'The Escape Room' enabled them to use their team roles. It reinforced the need to plan and read everything. They understood the link to real life where people don’t talk to each other and work in silos. All in all, a great exercise - it was the highlight of the course.
Neil Porter, Training Specialist, Supervisory Development, BAPCO, Bahrain
I have used The Escape Room activity a number of times with both smaller and larger teams and it has worked brilliantly each time. The teams have all loved it, it was enjoyable to facilitate and had some real beneficial learning - especially around the topic of collaboration. I would highly recommend it for any team events where you're wanting teams to learn together more effectively.
Nazareen Johnson, Head of Learning & Development, Pets At Home
The Escape Room highlights learning around communication and attention to detail. I've run it 4 or 5 times now with great success. It's challenging and fun! Great work Northgate - keep it up!
Carl Dearden, Education Development Practitioner, East Lancashire Hospitals NHS Trust
I would highly recommend The Escape Room. We used it as part of a team build and the participants were very engaged as they wanted to escape so badly! The activity highlighted some really interesting areas for development around communication and team work which opened up some fantastic discussions within the group. We will certainly use the activity again when we get the chance!
Oliver Page, Operations Manager, Ignite Training
We used 'The Escape Room – 10 Team' version to support this quarter’s L&D theme - Problem Solving and Decision Making. The delegate feedback was so positive that people who hadn’t attended asked if we could run another session this quarter. We really enjoyed the session and it was a great activity. We will definitely look at using Northgate activities in the future.
Geraldine Clarke, Learning and Development Advisor, RHP