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The Escape Room™ 10-team | Teamwork Training Activity
The Escape Room™ 10-team | Teamwork Training Activity
In stock
9 reviews
5.0
9 reviews
In this fun and challenging tabletop activity teams are locked in a room (in theory!). The doors are chained shut and there are just 60 minutes to escape! Can teams work together under time pressure to crack the code and unlock the doors?!
to test how well teams perform when working under pressure
to test teams’ understanding of a complex task
to practise organisational and time-management skills
to highlight the value of teams interacting and sharing data with other teams (in cooperation, not rivalry)
Regular price
$1,150.00
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Product details
- Type Training Activity
- Timing 1 hour + debrief
- Use F2F & Virtual
- Target Audience All Levels
- Min Participants 12
- Max Participants* 60
- *More delegates? Contact Us
- Computer Required No
- Printer Required No
- Supply Format Hard & Digital Copy
Product downloads
- Factsheet Download
Northgate says...
"Within the first 10 minutes Trainers can usually tell if a group is likely to succeed. The team's likelihood of success shows in the way they approach their Brief. Unless they read it calmly, ensure a shared understanding of all the implications and do not dive into problem-solving before planning some sort of strategy, they are probably staying locked in!! And teams that actively try to co-operate with others will get ahead of the game!"
- To test how well teams perform when working under pressure
- To test teams’ understanding of a complex task
- To practise organisational and time-management skills
- To highlight the value of teams interacting and sharing data with other teams (in cooperation, not rivalry)
- To test teams’ approach to problem-solving (lateral thinking)
- 4 team version also available here
Ideally suited to:
Any training where the objective is to have fun and learn some critical lessons about teamwork and collaboration. Ideal for conferences.
To taste freedom, teams must discover the vital lock combination that releases the door. The lock combination is made up of a number of digits. Each team must find ONE of those digits so that when used together in the right order they unlock the chains.
Teams find the crucial digits by solving 8 problems. BUT - they are not all straightforward - it’s very easy to go wrong if you are not organised and paying full attention.
To ensure they solve the problems correctly, teams need to work with each other rather than competing. Wrong answers incur time penalties. Two such penalties, for example, reduce the time available from the original 60 minutes to just 50 minutes. It’s a race against time - but more haste often means less speed!
A correct solution to a problem earns teams a letter of the alphabet (although only the FIRST team with the right answer gets the letter). There are eight letters available which, when put in order with other letters teams already have at the start, spell out who locked them in the room. Teams need to know who locked them in before they can escape.
Teams’ objectives are: find the combination, discover who locked them in and build a tower that meets certain criteria or, in the virtual version, instead of building a tower, teams must solve The Courtyard Problem.
- Divide the group into ten teams of 3-6 participants and set the scene, explaining that the doors to the room are 'locked and chained' (for classrooms, posters showing locked doors are provided to stick on the doors - the doors to the room are not actually locked).
- Issue the Team Briefs (and team resources for the classroom version), announce they have 60 minutes to escape.
- Observe but do not get involved - except to stand by to receive teams’ answers to the problems.
- If the solution is correct, issue that team with a letter of the alphabet. If incorrect issue a 5 minute penalty to the whole group.
- At the deadline ask each team to announce their ‘digit’ that together make up the combination. Ask “Who locked you in?” and measure team towers.
- If ALL the criteria are met, within the deadline, then teams have achieved their objective and you can release the chains on the doors! They are FREE!
- Lead a debrief on the key lessons that were thrown into relief. Lots of issues to address! It's very straightforward to run a session.
Full guidance supplied in the Trainer’s Notes.
Hard & Digital Copy
- ☑️ Hard copy pack supplied
- ☑️ PDFs & PowerPoint supplied
Digital Copy
- ☑️ PDFs & PowerPoint supplied
- ❌ Not supplied: 'Locks & Chains' Door Posters
- ❌ Not supplied: ‘Locks & Chains’ Door Posters, Resources: Tape Measure, A4 Card, Artstraws, Fibre Pens, Paper, Sticky Tape & Rulers
Full Contents
- Trainer’s Notes
- Trainer’s PowerPoint
- Trainer's Checklists
- Team Briefs
- Optional Assessment Form
- ‘Locks & Chains’ Door Posters
- Resources: Tape Measure, A4 Card, Artstraws, Fibre Pens, Paper, Sticky Tape & Rulers
This activity is for face-to-face and virtual classroom use. The digital files are supplied via the Northgate Trainerhub.
Our licence offering is designed to provide exceptional value and flexibility for your organisational training needs.
Upon purchase, each Northgate activity includes a five-year licence for repeat use, with up to a maximum number of delegates per training session. The maximum number of delegates permitted for this activity is 60. This grants you the freedom to use the activity repeatedly, with the specified maximum number of delegates, for five years.
All Learning and Development (L&D) professionals based at the same site (or ‘remote hub’) as you are granted access to these resources, including to the digital files on the Trainerhub via your site-specific Trainer Dashboard, fostering a collaborative spirit within your immediate team.
Should you wish to make this activity available to a wider audience within your organisation, additional licences are required. We understand the varying needs of different organisations and aim to provide flexible options to suit your requirements.
To use with more than 60 or for multiple site licences please contact us for a quote.
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Geraldine Clarke, Learning and Development Advisor, RHP We used 'The Escape Room – 10 Team' version to support this quarter’s L&D theme - Problem Solving and Decision Making. The delegate feedback was so positive that people who hadn’t attended asked if we could run another session this quarter. We really enjoyed the session and it was a great activity. We will definitely look at using Northgate activities in the future.
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Peter Clark-Lewis, Associate, Learning Manager, Knight Frank I recently used 'The Escape Room' in the classroom – it was great fun to run – and perfectly met my objectives and outcomes for the course.
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Oliver Page, Operations Manager, Ignite Training I would highly recommend 'The Escape Room'. We used it as part of a team build and the participants were very engaged as they wanted to escape so badly! The activity highlighted some really interesting areas for development around communication and team work which opened up some fantastic discussions within the group. We will certainly use the activity again when we get the chance!
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Carl Dearden, Education Development Practitioner, East Lancashire Hospitals NHS Trust 'The Escape Room' highlights learning around communication and attention to detail. I've run it 4 or 5 times now with great success. It's challenging and fun! Great work Northgate - keep it up!
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Nazareen Johnson, Head of Learning & Development, Pets At Home I have used 'The Escape Room' activity a number of times with both smaller and larger teams and it has worked brilliantly each time. The teams have all loved it, it was enjoyable to facilitate and had some real beneficial learning - especially around the topic of collaboration. I would highly recommend it for any team events where you're wanting teams to learn together more effectively.
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