Escape Room 2 - Breakout!™ | Teamwork Training Activity

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A tough team challenge to find an eight-digit combination, beat an alarm system and breakout! This tabletop teamwork training activity is guaranteed to test team skills to the limit!
to work on a complex task with multiple variables
to encourage collaboration
to stimulate creativity and problem-solving
to test team skills (under pressure)
Repeat Use Licence Included (see Licence)
Excellent Value! Use over & over with your teams!
Prix £795 ex. VAT

Product details

  • Type Training Activity
  • Timing 1.25 hours + debrief
  • Use Face-to-Face
  • Target Audience All Levels
  • Min Participants 3
  • Max Participants* 24
  • *More delegates? Contact Us
  • Computer Required No
  • Printer Required No
  • Supply Format Hard Copy

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Northgate says...

"Escape Room 2 - Breakout! is a fiendish challenge in which teams are really put to the test. Packed with great lessons - can YOUR teams rise to the challenge?!"

Teams are 'locked in' the training room (in theory) with a number of wall posters, locked boxes, Japanese Puzzle Boxes and other puzzles and clues. They have 75 minutes to escape the room. In order to exit the single door to the room, teams need three things:

  • 800 points
  • the solution the T-puzzle
  • the 8-digit code

Points are obtained from solving 12 problems each worth 100 points. The T-puzzle has to be solved and then the 8-digit code. By solving the various puzzles around the room teams can - with a little ingenuity - find the eight numbers. But first they must unravel the secret of the Japanese Puzzle Box that contains a key to one of the locked boxes, which in turn contains further clues. Then of course, there's the coded hints sheet to break and the alarm to disable. No pressure then!

There is a secret knack to opening a Japanese Puzzle Box. Instructions of course are available - but not in a straightforward way. Where would be the fun in that?

It seldom occurs to teams that once the door is breached, they can all escape, so a team could decide to let other teams do all the work and then walk out after them. Or all teams could split the tasks and pool their points and resources to ensure they meet the deadline. Strangely, this never occurs to groups who are so intent on competition they don't see the wood for the trees.

Teams can buy a 'hints' sheet if they want to be sure of getting some of the more difficult problems correct. Unfortuantely, the hint sheet costs 200 points and is in code. Still, the decoder is on the walls of the room - if teams can recognise it!

And when all three objectives are met there is still the buzzwire to 'disable the alarm'!

Questions?

We’re just a message away!

Whether you’re wondering if this game suits your learners, want tips for running it, or just need help choosing - contact us. Call +44 (0)1225 484990, email client.support@northgatetraining.co.uk, use LiveChat or chat to us on WhatsApp.

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